Reciprocating saw for game used. Modeled in Blender and textured in Quixel.
Revolver – Modeled for real-time game used. Using Blender and Quixel
Sledge hammer – Modeled for game use, low and high poly version.
Currency exchange store designed and modeled. Approx 500 tris
Cargo crane created for simulation game – diffuse map, unlit mode
Low poly fire extinguisher. As the requirement was to only use diffuse map as textures. Thus, I painted the shadow and reflection onto the diffuse map
My scope of work for this dolly was unwrapped and textured